﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityGameFramework.Runtime;

public class TestEntityLogic : EntityLogic
{
    protected override void OnInit(object userData)
    {
        Debug.Log("Entity");        
    }
}

public struct MyStruct
{
    public int a;
    public TestEntityLogic logic;    
}